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Solve the Issues with Golf Rival Kingdom

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The significance of this petition

The main competition in Golf Rival, Kingdom, has drastically decreased in the past 12 months. As more players achieve fictitious goals like Duke V and King V, an increasing number of them choose to give up on the game. Numerous factors contribute to this problem and cause it to worsen, which leads to additional decline:

Once an uncommon find, zero-wind adjustment balls are now available to gamers every few weeks, allowing them to accumulate hundreds of them. The vast majority of matches feature people using these balls, therefore there’s not much talent needed in using them, and skilled players just don’t want to play anymore.

The benefits are negligible compared to what it takes to reach the highest levels of Kingdom, even for those players who DO continue through the long list of “zero-ballers” and do so. A player may use hundreds of kangaroo balls and receive only a handful in return; this is not unusual. Since the same amount of coins can be won in a single event at least six times a month, the amount of coins returned is useless.

In Kingdom, matching is ridiculous. Why are trophy level (i.e., stages) even taken into consideration if the objective of Kingdom is to advance as far as your skill and clubs permit? When matching is restricted in this way, it can take up to an hour to find a single match at higher levels. This artificial constraint limits matching.

We suggest the following in an effort to solve these problems and potentially stop the decline:

While we acknowledge that zero-wind adjustment balls are incredibly popular and generate a significant amount of income, one method to help level the playing field once more would be to add a degree of skill when utilizing those, such as making the needle move somewhat faster when wind is reduced.

Enhance the rewards offered by the Kingdom. It doesn’t really matter what legendary cards you get for ending in King because most players who get that far already have all the clubs they need. A significant increase in the quantity of Kingdom balls and ‘roos would be beneficial. The coin award is far too little. Raise that by a significant amount for every level above Duke V. At least 500,000 coins should be awarded for reaching King I (most players regularly finish tournaments with a score of -48 or higher, earning them 300,000 coins each time).

Lastly, take out EVERY trophy match in the kingdom. There’s no justification for it. Trophy matching should be eliminated, but the +/- 3 rank matching should remain (D2 matches down to D5 and up to K4, for example). Why can’t a player with a 92,000 trophy and a BW7 match a player with a 12,000 trophy with a BW7? There is essentially no point to utilize trophies at all in matching since the better players will constantly rise and there is a natural ceiling based on club and skill levels anyhow. This is particularly true since because the vast majority of players who have joined within the last year have built clubs via the ‘camping’ approach, refusing to advance trophy levels, thereby making trophies useless.

Not just Kingdom is a problem; an increasing number of elite players are quitting the game due to the aforementioned problems. We hope Golf Rival will handle these problems seriously.

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